Olimar amiibo Training Guide

Written by DDD&Watch

Olimar is one of the most underused characters in Super Smash Bros for Wii U/3DS. If you have an Olimar amiibo, and absolutely on idea how to play as Olimar, then this guide will show you how to make your Olimar amiibo one of your best.


Olimar can have three Pikmn at a time, and are plucked up in the order Red, Yellow, Blue, Purple, and then White. Each of Olimar's different colored Pikmin have different strengths. Red Pikmin are balanced, Yellow Pikmin are good at air attacks, Blue Pikmin are good at throws, White Pikmin are good for throwing at your opponent and doing pummels while grabbing an opponent, and Purple Pikmin are the most powerful but have the worst range. Yellow Pikmin are also thrown higher and not as far, and White Pikmin are thrown farther than usual.

Olimar's up tilt can combo into his neutral air at low-average percents, and his down tilt can combo multiple times at low percents. His standard attack and side tilt are also very good if you can hit somebody with it.

Olimar's grabs have very good range, and good damage, but bad knockback and KO power. Down smash can combo into a couple of forward airs. Olimar's Pikmin throw can deal extra damage while you perform a grab combo. Olimar's recovery is worsened depending on how many Pikmin he has with him, although you can make it back to the ledge with all three Pikmin. Olimar can cancel his recovery with any air attack, but only do it close to the ground, or else you your opponent will be able to attack you or you will self-destruct if you are over the edge.

Olimar's down special calls back all of your thrown Pikmin or Pikmin that are left behind. You can only call back thrown Pikmin if they have touched an opponent or the ground though. When you call back your Pikmin, it switches the Pikmin you will use next to the next one in the line.

If you follow these instructions, your Olimar will probably be extremely good, and a video of the result with my Olimar amiibo will be uploaded very soon.